Orbit StudiosOrbit Studios
Orbit Studios Resourcesorbit-dynamichud-v2

Installation

Install Orbit Dynamic HUD 2.0, configure its dependencies, and verify the HUD, interfaces, control panel, and Settings Share.

Orbit Dynamic HUD 2.0

Orbit Dynamic HUD 2.0 is a configurable FiveM HUD with status variants, player information, Dynamic Bar/widgets, speedometers, vehicle controls, music, reusable interface APIs, edit mode, and database-backed settings presets.

Official purchase required

Install and use this resource only when it was obtained for your account through the official Cfx.re Portal. Support requires both the matching Cfx.re Portal entitlement and the original Tebex purchase ID; a Portal entitlement by itself is not sufficient proof of purchase. Copies from Discord, leaked packs, file-sharing sites, source repositories, or another customer are unauthorized and unsupported.

Installation

  1. Download the release from the Cfx.re Portal account that owns the license.
  2. Stop the server before installing or replacing resource files.
  3. Extract the folder as orbit-dynamichud-v2 without an extra nested directory.
  4. Install ox_lib, the included orbit-lib, and oxmysql when Settings Share is enabled.
  5. Configure orbit-lib for ESX, QB-Core, QBX, or standalone mode.
  6. Review shared/config.lua, shared/settingsConfig.lua, and server/config.lua.
  7. Start resources in dependency order.
  8. Restart the server and join after framework player data has loaded.
server.cfg
ensure ox_lib
ensure oxmysql
ensure [framework-resources]
ensure [inventory]
ensure orbit-lib
ensure orbit-dynamichud-v2

The purchased release includes its compiled NUI; no frontend build step is required.

Resource structure

fxmanifest.lua
config.lua
settingsConfig.lua
weapons.lua
cars.lua
main.lua
nui.lua
focus.lua
car.lua
sounds.lua
settingsShare.lua
postals.lua
translations.lua
config.lua
handlers.lua
main.lua
sounds.lua
settingsShare.lua

Only edit documented public configuration, handler, weapon, car, and locale files. Runtime files are shown so server owners can verify that the release is complete; they are not an invitation to modify escrowed code.

Framework setup

Configure ESX in orbit-lib. DynamicHUD listens for ESX account/status/spawn events and the default handlers include ESX death-state support. Adapt server/handlers.lua if the medical or inventory resource uses different events.

Configure QB-Core in orbit-lib. DynamicHUD supports common QB money, needs, stress, player-loaded, hospital, seatbelt, cruise, and nitrous compatibility events.

Configure QBX in orbit-lib. DynamicHUD accepts common QB HUD events and QBX state bags such as medical death state and vehicle nitrous state.

Configure the standalone adapter in orbit-lib, then trigger orbit-dynamichud:standalone:playerLoaded after login and publish the documented player state bags from your resources.

First-run verification

  1. Confirm no dependency, locale, database, or framework errors appear in either console.
  2. Join with a fully loaded character and complete onboarding, or trigger it from your integration when manual mode is enabled.
  3. Verify health, armor, needs, money, job, player count, and profile information.
  4. Run /controlpanel, /editmode, and /restarthud if those commands are enabled.
  5. Enter each supported vehicle type and verify speed, fuel, RPM, seatbelt, cruise, nitrous, and car control as applicable.
  6. Test a notification, Text UI, skill check, and progress bar from a development resource.
  7. Open /settingsshare, save a private preset, and test configured discovery/moderation features.
  8. Verify the HUD hides/shows correctly with inventory, pause menu, death, and phone flows.

Optional Orbit resources

Support

When requesting support, include the client/server console error, framework and inventory names, relevant config section, reproduction steps, the matching Cfx.re Portal entitlement, and the original Tebex purchase ID. Both purchase records are required. Never post the complete paid resource publicly.

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